Posts Tagged ‘ visual art ’

IGF 2009: finalists for the innovation award

My recent posts on the IGF finalists for the innovation award have been a really fun experience. I really appreciate the reactions of the designers and readers. Next to being inspired by the games, I also noticed that these designers have loads of other interesting games that I’m fascinated about. And I can’t wait to take a closer look at the other finalists. I do have some critical remarks to say about the innovation category in general.

Although the games all had innovative elements, I wouldn’t call all of them innovative. Innovation within games means – for me personally – to totally redefine the medium and to break with gaming traditions. I was clear about You Have To Burn The Rope, I still think it’s weird that it’s a finalist in this category, I enjoyed playing it, yet I don’t see anything innovative about it. I had loads of fun playing Mightier, yet – apart from a few elements – it was just a mix if different genres, but in essence it’s just a puzzle/action/platform game. The same goes for Between.

When it comes down to innovation Coil and The Graveyard rule. Both have a very emotional impact on the player and they redefine the medium, each in it’s own way. Both have a lot of similarities when it comes to passivity and simplicity. Yet both offer a very different gameplay experience.

Next I’ll be taking a closer look at the finalists for visual art! For an overview of my articles on the IGF 2009 go here.

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