Posts Tagged ‘ game design ’
The Wrath of the Lich King is out and my WoW-spider-sense is tingling. Should I pick up the game again or not? Why did I quit in the first place? And when I started to remember all the reasons, I thought: they should totally redesign the entire game! And I’ve got a few tips on [ READ MORE ]
Over the recent years games have stopped evolving, because they have been repeating the same themes and the same mechanics over and over again. Apart from my fatal addiction to World of Warcraft there is no game that can fascinate me or offer me anything I haven’t seen before. How can a medium that [ READ MORE ]
The traditional suspension of disbelief does not cover all the different aspects of a game. In addition, the abstract notion of the suspension of disbelief needs to be taken into consideration, since games are not merely about contexts and narratives. The importance of this is very clear: fictional worlds and believable systems are what [ READ MORE ]
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